A Quiet Morning
A Japanese comic-style riverside scene with layered silver mountains, blossom trees, mist, drifting petals, and temple stonework placed into the scene with real 3D models.
> UNREAL_DIV.SYS v1.0.4
> INITIALIZING WEBGL ENGINE...
> MOUNTING SAKURA_MIST.BIN...
> SYSTEM READY_
Hardware / Software / Robotics / systems
Systems Engineer with 1+ year of industry experience and a strong understanding of computer systems, hardware-software interaction, and low-level systems. Skilled in analyzing how systems work at a fundamental level to build efficient and reliable solutions.
A Japanese comic-style riverside scene with layered silver mountains, blossom trees, mist, drifting petals, and temple stonework placed into the scene with real 3D models.
I am a computer science professional and an aspiring polymath at heart, driven by a deep fascination with how science and technology decode the complexities of the world. To me, mathematics is the ultimate universal language—the tool that allows us to represent the entire universe through equations. This perspective fuels my curiosity across the entire technical stack, from the logical gates of an 8-bit CPU to the architecture of modern web applications. With a degree in Information Technology and over a year of experience as a Software Engineer, I specialize in Full Stack Development with a "systems-first" mindset. I bridge the gap between abstract principles and functional implementation, whether I am building scalable backend architectures or crafting immersive frontend experiences. My background is uniquely built on a rigorous exploration of Electronics, Robotics, and Low-level System Design—the art of engineering software that interacts directly with hardware—allowing me to understand not just that a system works, but how it works at its most fundamental level.
Designed and simulated a fully functional 8-bit CPU architecture from the gate level.
Implemented a custom Instruction Set Architecture (ISA), control unit logic, and ALU.
This project serves as my foundational proof-of-concept for understanding how software
instructions physically execute on silicon.
Developed a 3D stack game using Three.js and JavaScript, applied efficient collision resolution algorithms and
gameplay mechanics to enhance user experience and optimized the game loop execution
Boosted user retention by 50% and increased average session duration by optimizing Three.js game loops and
implementing responsive collision algorithms
Designed and developed a Bluetooth-controlled robotic car using a microcontroller (Arduino) for wireless
navigation.
Implemented real-time control via smartphone using Bluetooth modules such as HC-06.
integrated L298N motor driver to efficiently control DC motors for forward, reverse, and directional
movement.
Built embedded C code for microcontroller to handle communication, control signals, and sensor input.
Created a simulation of 3 entities Rock Paper and Scissor .
Initially these are randomly positioned in space and they interact according to the rule of rock paper and scissors and it shows us the nature of randomness and unpredictability.
Designed and assembled a Diode-Resistor Logic on a breadboard.
Built functional AND/OR gates and SR Latches using discrete diodes and resistors to demonstrate fundamental digital switching and 1-bit memory storage.
Focused on managing voltage drops and signal integrity without the use of integrated circuits.
This is a visual representation of how binary search algorithm works made in P5.js . Nothing big nothing complex just around 100 lines of code .
Also made visualizing skectches for sorting algorithms like insertion sort, quick sort and binary tree working.
Modelled our team's football ground in blender 3D and also imported the model into web with three.js.
Also attached my old resume onto it just for fun.
Node.js, Express.js, RESTful API Design, JWT Authentication, MongoDB, Postman, Git, Github, MySQL, Schema Design, Query Optimization
C, C++, C#, JavaScript, Python, Arduino IDE, Assembly Programming
HTML/CSS/JavaScript,React.js, P5.js, MVC Architecture, Responsive UI Design
Three.js, WebGL, GLSL, 3D Rendering, Shader Programming, 3D Modelling, Blender 3D
Data Structures & Algorithms, Operating Systems, Computer Networks, Computer Organization & Architecture, Analog & Digital Electronics, Compilers, Computation Theory, Databases, Graph Theory, Discrete Mathematics, Applied Mathematics, Real-Time Simulations, Artificial Intelligence & Machine Learning, Linear Algebra, Calculus.
Specialized in core Computer Science and Electronics, balancing theoretical foundations with hands-on software development, algorithm design, and embedded hardware projects.
CPI: 8.36
Engaged in full-lifecycle software development, optimizing backend workflows and maintaining scalable system architectures. Applied a "systems-first" approach to resolve complex logic bottlenecks and improve service reliability.
Feel free to connect with me. Thanks :)
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